Engineering is an opportunity for children to create and establish systems and structures through their environments by design, creating, testing, and reworking. It allows children the opportunity to solve and think outside the box. For example, writing a blueprint for a bridge or building a castle and then using blocks to replicate the picture allows children to apply cause and effect, understand balance, visualize spatial relationships, and work in a team setting. By exposing children to engineering concepts, they build confidence, are more STEM literate, and developmentally everyone empowers themselves to feel like problem solvers (Howard & Mayesky, 2022). When teaching is encouraged, Engineering can provide opportunities for pretend play, determination, and understanding how to explore new ideas and directions from such a young age.
Theories and Perspectives
Piaget's Constructivist theory determines that children learn based on their interactions with the world around them, so as small detectives—and engineers—they learn through play with hands-on manipulation to determine a trial-and-error process actively. In addition, Csikszentmihalyi's theory of flow suggests children will stay focused and engaged in the creative process when given the opportunity to explore a concept that is meaningful yet challenging to them. Thus, children are often provided with the opportunities to build, test, and revisit designs as part of their experimental outcomes in daily activities which engage them as much in cognition as in activity (Isbell & Yoshizawa, 2016). Therefore, they value the experience and engagement just as much as the product.
Resources and Technologies
Items such as recyclable materials (tubes, boxes, paper clips), blocks, LEGO, magnetic tiles, natural resources (sticks and stones) work best for Engineering Challenges. Ramps, pulleys, or feathered pieces allow more intricate building systems. Electronic apps through PBS Kids Design Squad or free drawing apps like Tinkercad help introduce young audiences to basic design and Engineering challenges. Articles related to the topic assess young learners in design thinking while journals help scaffold their ideas. Materials should be shareable so children can use each other's inspirations. Materials for all should be provided so all ages can engage in the creative processes with corrections/failures to see their projects come to life (Howard & Mayesky, 2022).